Build Β· Fight Β· Craft Β· Clan
EARLY ACCESS Β· Active development

Your progress never stops.

Train skills, craft better equipment, fight increasingly dangerous enemies, build wealth, and grow a shared clan with your friends β€” all from your browser.

No Limit Idle is currently in Early Access. Balance, progression, interface elements, and multiplayer systems may continue to change as the game is developed.

17 skills 100 levels per skill 50 players per clan Cloud saves
πŸ›‘οΈ No Limit Idle
Core gameplay

One character. A lot to master.

Progress your character through gathering, production, combat, equipment, quests, trading value, and long-term account progression.

⛏️

Train Skills

Level gathering and production skills with continuous idle-friendly activities and offline progress.

βš”οΈ

Style-Based Combat

Your equipped weapon determines whether you train Attack, Strength, Sharpshooter, or Mage, with Defense trained through Mixed XP.

πŸ”¨

Craft Equipment

Smith weapons, craft ammunition and magic gear, cook food, and build toward stronger combat setups.

πŸŽ’

Inventory Economy

Gather valuable materials, manage equipment, sell exact quantities, and build up your gold reserves.

πŸ“œ

Quests & Goals

Complete personal and clan objectives for rewards while working toward long-term account milestones.

☁️

Cloud Saves

Create an account and carry your progress between supported browsers and computers.

Persistent release history

Patch Notes β€” v132

Every archived release note is now kept here. Scroll through the history and expand any version to see its changes.

v132Force Logout Previous SessionsOctober 2026
  • Every explicit password login immediately revokes all older Supabase Auth sessions.
  • The new login then takes control of the game-session lease and becomes the only device allowed to save.
  • Keep This Device Active now performs the same Auth-session revocation before takeover.
  • Cloud API outages no longer appear as β€œaccount active somewhere else.”
  • Retry Sync secures the session first and only saves after the lease is active.
v131Data API RecoveryOctober 2026
  • Added Data API backoff and recovery for PGRST002/PGRST003/503/504 outages.
  • Serialized active-session claims to prevent retry storms and auth callback races.
  • Keeps Auth signed in while cloud services are temporarily unavailable.
v130Cloud Sync StabilitySeptember 2026
  • Expired single-session leases now recover automatically instead of falsely reporting that the account is open elsewhere.
  • Browser/client identity now survives a normal page reload in the same tab.
  • NPC-sale validation now recognizes gathered items produced and sold between cloud-save intervals, preventing false impossible-gold rejections.
  • Cloud/network outages are shown as service availability problems instead of being confused with another-login protection.
  • Newest-login-wins protection remains active for genuinely concurrent sessions.
v129Weapons Without Equip-Level RestrictionsSeptember 2026
  • Equip any owned sword, battleaxe, gun, wand, or staff regardless of Attack, Strength, Sharpshooter, or Mage level.
  • Combat and saved loadouts now accept higher-tier weapons even below their former equip levels.
  • Weapon ownership and crafting/refinement unlock requirements remain unchanged.
  • Also available in v129 Mobile; no database migration required.
v127Gem Drops & Combat LootSeptember 2026
  • Combat gemstone drops use exact percentages starting at 0.10% on Cave Rat.
  • Added combat session loot totals, per-kill loot feedback, and View All Loot.
v126Editable Task QueueSeptember 2026
  • Click any waiting queued task to edit its action count and queue position.
  • Added quick Move Up and Move Down controls directly on queued tasks.
  • Set a task to 0 actions to make it Persistent, or use any finite count from 1 to 1,000,000.
  • Next Unlockable tasks can be reordered; entering a finite count converts them to a normal counted task.
  • All queue edits save immediately through the existing cloud-save system.
v125Cloud Save ReliabilitySeptember 2026
  • Fixed legacy XP normalization save lockouts that could leave an account playing while every cloud save was rejected.
  • Lower submitted XP is now clamped to authoritative XP instead of rejecting the whole save.
  • Autosaves run every 15 seconds, save on background, and queue overlapping sync requests.
  • Server keeps a private latest attempted snapshot and 10-minute rolling backups for recovery.
  • Requires supabase_v125_cloud_save_reliability.sql if the live migration has not already been applied.
v124Hard Single Active SessionSeptember 2026
  • Newest login wins: signing into the same account anywhere automatically logs out older No Limit Idle windows and devices.
  • Same-browser tabs are evicted immediately; other devices are detected by a 5-second heartbeat.
  • The newest login revokes other Supabase refresh sessions while the existing server lease blocks stale writes immediately.
  • Evicted tabs stay signed out across refresh until the player explicitly signs in again there.
  • Requires the included supabase_v124_hard_single_session_logout.sql migration.
v123In-Game Refinement ArtSeptember 2026
  • Applied the generated rarity look directly to tools and weapons in Inventory, equipment/loadout slots, and Refinement previews.
  • Strengthened item-art recoloring and matching neon borders/glows for each rarity tier.
v122Shared Refinement Levels & Rarity VisualsSeptember 2026
  • Tools and weapons use one shared Crafting requirement ladder in Refinement.
  • Rarity colors, borders, glows, and tier badges were strengthened across Inventory and Refinement.
v121Gem Icons, Weapon XP & Smithing TabsSeptember 2026
  • Replaced gemstone icons with the new crystal artwork and corrected framing/cropping.
  • Weapon refinement Crafting XP now follows the same scale as tool refinement.
  • Smithing armour is split into individual metal-tier tabs to reduce scrolling.
v120Unified Refinement, Weapon Move, Gem Art & Chat StabilitySeptember 2026
  • Refinement now upgrades skill tools plus Attack, Strength, Sharpshooter, and Mage weapons from one gemstone-driven station.
  • Smithing now contains only Bars and Armour; its weapon tabs were removed.
  • Weapon upgrades consume the previous weapon plus one matching gemstone and grant Crafting XP.
  • Tool and weapon artwork itself now changes rarity color in Inventory, equipment slots, and Refinement.
  • Gemstone icons were reframed and a dedicated Ascendant Gemstone icon was added.
  • Open Chat no longer fully rebuilds on unchanged polling responses, reducing intermittent flashing.
  • No Supabase migration is required for v120.
v119Tool Refinement StationSeptember 2026
  • Crafting β†’ Tools now opens a rarity/refinement station with large gemstone-tier cards.
  • Each card shows Crafting requirement, XP reward, gemstone cost, owned gemstone count, previous rarity, and eligible owned tools.
  • Clicking a rarity opens a dedicated selection view containing only tools owned at the immediately previous tier.
  • The exact tool is selected before the gemstone is consumed and the rarity upgrade is applied.
  • No database migration is required for v119.
  • Tier I–VI tool speeds, upgrade costs, XP rewards, saves, combat, and offline progression are unchanged.
v118Tool Rarity & Gem InventorySeptember 2026
  • Crafting β†’ Tools now shows live counts for Rough, Gemstone, Polished, Flawless, Dragonstone, and Ascendant gemstones.
  • Tool tiers now have distinct rarity outlines and glows: neutral β†’ green β†’ blue β†’ purple β†’ gold β†’ ascendant pink.
  • The rarity treatment carries across Crafting tool cards, Inventory tool icons, and tool loadout slots.
  • No database migration is required for v118.
  • No upgrade costs, tool speed bonuses, XP rewards, combat balance, drops, saves, or offline progression were changed.
v117Live Time Until Next LevelSeptember 2026

Task Stats

  • Added a live Time until next level countdown to Task Stats.
  • The estimate shows the exact skill and level transition being targeted plus XP remaining.
  • For Mixed combat XP, the timer automatically tracks whichever of the trained combat skills will level first, including Hitpoints.
  • Long estimates use day/hour/minute/second formatting and update continuously while the task is running.

Compatibility

  • No database migration is required for v117.
  • No XP rates, requirements, combat balance, saves, drops, economy, or offline progression were changed.
v116Clan Raid Claim + XP Totals FixSeptember 2026

Weekly Clan Raid Claim

  • Claiming now opens a popup listing the exact reward received.
  • Each member can claim only once per weekly raid, enforced by Supabase as well as the client.
  • Claiming locks the highest tier currently unlocked; the Raid page warns players before using their weekly claim.

Clan Skill XP

  • Fixed shared Clan Skills displaying NaN / NaN XP.
  • Clan skill cards now show cumulative XP and the next-level cumulative threshold correctly.

Total XP + Leaderboards

  • Profile Total XP now sums real cumulative XP across all 17 skills/combat skills instead of a legacy-normalized score.
  • Total XP and Skill XP leaderboards now display and rank real current-curve cumulative XP.
  • Older saves are normalized server-side to Curve 4 before ranking.

Database

  • Run supabase_v116_clan_claim_xp_totals.sql once after the existing V113 migration.
  • No XP earning rates, requirements, combat balance, drops, economy, or offline progression changed.
v115Asset Repair + Total Account XPSeptember 2026

Complete Asset Restore

  • Restored the complete packaged image library that was omitted from the V114 ZIP.
  • All current item, skill, weapon, armor, enemy, boss, world and UI artwork is packaged again.
  • Current assets/... references are verified before packaging.

Better Image Framing

  • Square item and skill images now use centered contain framing instead of cropping artwork with cover.
  • Light internal padding keeps long weapons, gemstones, ores, armor and portrait-oriented boss art visible.

Profile Total XP

  • Added Total XP Β· All Skills to Profile β†’ Overview.
  • The counter sums cumulative XP across all 17 skills/combat skills and updates live while Profile is open.

Gameplay & Database

  • No XP rates, levelling speeds, combat balance, drops, economy or offline progression values changed.
  • No new Supabase migration is required for V115.
v114Cumulative XP DisplaySeptember 2026

Cumulative XP Readout

  • Skill XP now stays visibly cumulative when a level is gained instead of resetting the displayed numerator to zero.
  • Readouts show total stored XP / cumulative XP threshold for the next level, such as 500,000 / 650,000 XP.
  • Skill cards, detailed skill pages, combat/passive displays, profiles and live XP updates all use the cumulative format.

Progression Unchanged

  • No action XP, XP multipliers, level requirements, late-game pacing or offline rates were changed.
  • Progress bars still show progress within the current level.
  • No save conversion is needed because skill XP was already stored cumulatively internally.

Database

No new Supabase migration is required for v114.

v113Single Active Session + Offline Progress ProtectionSeptember 2026

One Active Game Session

  • Each account now has one server-backed active game session at a time.
  • A new login can take control and the previous tab/device can no longer write cloud progress.
  • Settings adds Use This Device Β· Log Out Other Game Session for explicit takeover.
  • Separate per-tab client identities prevent two browser tabs sharing the same auth session from alternating saves.

Cloud Sync + Offline Anti-Cheat

  • Stale sessions are blocked before XP validation, addressing the repeated skill_xp_decrease false positives seen in live anti-cheat logs.
  • Offline validation now honors the account's purchased offline-capacity window.
  • Legitimate obsolete mastery-key cleanup no longer causes false mastery rejections.
  • Offline production validation has more headroom for legitimate tool, mastery, clan, potion and permanent Store bonuses.

Level 50–100 Pacing

  • Curve 4 leaves levels below 50 unchanged and adds 1.5Γ— requirement headroom from Level 50 onward.
  • Late-game targets return toward approximately 1 / 2 / 4 / 8 / 16 days for 50–60 / 60–70 / 70–80 / 80–90 / 90–100 while training the highest unlocked repeatable activity with normal late-game bonuses.
  • Existing characters preserve displayed level and percentage toward the next level when converted.

Permanent Offline Capacity

  • Added six permanent tiers: 14h, 16h, 18h, 20h, 22h and 24h.
  • Tier costs are 250k / 500k / 1m / 2m / 4m / 8m Gold for a total of 15.75m Gold.
  • Offline tier ownership and purchase funding are validated server-side.

Database

Run supabase_v113_single_session_offline_pacing.sql once after the V112 migration and deploy the V113 client alongside it.

v112Clan Raid Countdown + Reward TiersSeptember 2026

Live Weekly Countdown

  • The Clan Raid page now shows a live countdown to the end of the current weekly event.
  • Raid weeks continue to reset Sunday at 12:00 PM ET.

Progressive Reward Tiers

  • Rewards now unlock at 25%, 50%, 75% and 100% raid completion.
  • The Raid page shows the Current Reward Tier, the Next Reward Tier, and exactly how much Raid Power is still required.
  • 25%/50% progressively unlock Gold + Clan XP, 75% adds the matching Boss Map, and 100% unlocks the full reward plus the existing 2% Ascendant Gemstone chance.
  • Reward claiming is cumulative, so players can claim earlier tiers without losing later rewards.

Database

Run supabase_v112_clan_raid_rewards_countdown.sql once after the V111 contribution migration.

v111Clan Raid Contribution TrackingSeptember 2026

Account Raid Contribution

  • Clan Raids now record each member's Raid Power contribution separately on the server.
  • The Raid page shows Your Contribution, clan-share percentage, contribution rank and active contributor count.
  • Added a ranked Clan Raid Contributions table for the current week.

Mid-Week Compatibility

  • Existing V110 clan-wide raid progress is preserved.
  • Progress earned before V111 cannot be reliably assigned to individual members and is shown as unattributed progress for the current week.
  • Future weekly raids track every contribution from the beginning of the period.

Security

Contribution is derived from server-validated killTracker deltas. Players cannot submit an arbitrary contribution value from the browser.

Database

Run supabase_v111_clan_raid_contributions.sql once after the V110 systems migration.

v110Combat Depth, Clan Raids, Economy + Store ExpansionSeptember 2026

Combat Specials

  • Attack gains Precision Strike, Strength gains Crushing Blow, Sharpshooter gains Rapid Burst, and Mage gains Arcane Blast.
  • Specials charge automatically, fire at 100%, and can be toggled per style.

Ascendant Rift Bosses

  • Rift Titan gains Stonewall, Worldwyrm gains Void Venom, Void Reaper gains Execution, and Celestial Archon gains Celestial Shield.
  • Each boss now has its own Ascendant Gemstone pity counter; kill 150 guarantees a gem after 149 consecutive misses.

Loadouts + Endgame Gear

  • Added 3 saved Combat Loadouts for gear, ammo, Auto Eat and Focus/Mixed XP mode.
  • Added four Level-100 Ascendant specialization accessories and style-specific bonuses on Ascendant weapons.

Weekly Clan Raids

  • Added a server-backed weekly raid rotating among the four Ascendant bosses.
  • Validated combat kills generate Raid Power based on enemy level; targets scale with clan level/member count.
  • Rewards include personal Gold, the matching boss map, a 2% Ascendant Gemstone chance, and a large one-time Clan XP reward.

Market History

  • Added a Price History tab with server-recorded completed trades, recent transactions and quantity-weighted 7-day average prices.

Permanent Store Upgrades

  • Expanded permanent Store progression to 24.5 million Gold of long-term upgrades including Hunting, Mining, Woodcutting, Fishing, Foraging, Farming, Smithing, Crafting, Cooking, Carpentry and Alchemy bonuses.
  • Production bonuses improve stackable output without duplicating gear/projects; Grand Alembic increases potion duration by 25%.

Dev/Admin + Anti-Cheat

  • nolimitdev now has a server anti-cheat event dashboard.
  • The V110 validator recognizes the new permanent upgrades and exact prices, new Ascendant accessories, Store output bonuses and boss-pity state.

Database

Run supabase_v110_systems_expansion.sql after V108 and all earlier required migrations. V109 has no SQL migration.

v109Combat Style IdentitiesSeptember 2026

Combat Balance

  • Attack: 2.6s base attack, balanced Max Hit, +2% accuracy.
  • Strength: 3.3s base attack, heavier +22% Max-Hit profile, -2% accuracy.
  • Sharpshooter: 2.2s base attack, fastest style, lower per-shot Max Hit, +2% accuracy. Ammo still increases damage, but its Max-Hit scaling is softened to keep rapid fire balanced.
  • Mage: 3.1s base cast, +15% Max-Hit profile for larger burst hits.
  • Expected DPS stays in a similar range at equivalent progression, while enemy weaknesses keep their existing +20% Max Hit bonus.

Combat UI

  • Added a Combat Style Identities panel explaining each offensive style.
  • Enemy cards and the battle screen automatically show the newly calculated Max Hit, accuracy and attack timer.

Database

No new V109 migration is required. Keep the V108 XP-rebalance migration installed.

v108150 XP Baseline + Day-One Level 50 CurveSeptember 2026

Fixed XP Rewards

  • XP per action remains identical across accounts.
  • Normal low-tier skill actions now start at about 150 XP per completion.
  • Basic Ammo remains 150 Crafting XP, and Cave Rat now awards 150 combat XP.
  • Higher-tier activities scale upward from the new baseline while keeping their existing relative progression.

Leveling Curve

  • Efficient base-speed training is tuned to approximately 24 hours from Level 1 to Level 50.
  • 1–10: 30 min Β· 10–20: 1.5 hr Β· 20–30: 3 hr Β· 30–40: 7 hr Β· 40–50: 12 hr.
  • After Level 50 the curve slows sharply: 50–60: 1 day Β· 60–70: 2 days Β· 70–80: 4 days Β· 80–90: 8 days Β· 90–100: 16 days.
  • Alchemy keeps its approximately 30% faster progression.

Save / Anti-Cheat

  • XP curve version increased to 3.
  • Existing players preserve their displayed level and progress percentage during conversion.
  • The server requirement table and anti-cheat XP-rate ceilings are updated for the new XP values.

Database

Run supabase_v108_xp_rebalance.sql after V107 and deploy the V108 client alongside it.

v107Server Save Guard + Anti-Cheat HardeningSeptember 2026

Server-Authoritative Saves

  • Authenticated browsers can no longer directly insert, update, or delete game_saves.
  • Cloud saves now pass through a protected Supabase RPC that validates XP, Gold, inventory, crafted gear, kills, tool tiers, equipped gear/tools, mastery, potion timers, permanent upgrades, quest rewards, and elapsed-time progression before accepting the change.
  • Invalid progression jumps are rejected and the authoritative cloud save is restored automatically.
  • Leaderboard levels and normalized XP are now recomputed server-side from raw validated skill XP instead of trusting browser-supplied snapshots.

Account Security

  • Browser DevTools cannot be reliably disabled, so V107 prevents arbitrary console edits from persisting instead of relying on F12/right-click blocking.
  • New online accounts start from a clean Level-1 server character rather than importing untrusted guest/browser progress.
  • The protected nolimitdev account keeps its server-authorized Dev Tools bypass.

Requested Player Resets

  • The V107 migration performs a one-time full progression reset for Hulk and TooShade, removes their cloud backups and market escrow/proceeds, and clears their leaderboard entries.
  • On their next sign-in they receive a fresh Level-1 cloud character.

Database

Run supabase_v107_anticheat_and_player_resets.sql once after V106 before deploying V107.

v106Fixed Action XP + Scaled Level RequirementsSeptember 2026

Fixed Action XP

  • The same gathering, production, or combat action now awards the same XP on every account.
  • Removed the hidden player-level / best-unlocked-action XP adjustment.
  • Basic Ammo is always 150 Crafting XP per completion.

Level Requirement Rework

  • XP-to-next-level now scales separately by skill to preserve the existing base-speed progression times.
  • The 10-level target bands remain about 10m / 30m / 1h / 2h / 4h / 8h / 16h / 32h / 64h / 128h using the best repeatable unlocked activity.
  • Alchemy keeps its ~30% faster progression through lower XP requirements rather than extra XP per action.

XP Potions

  • Mastery Potion now gives +15% combat and non-combat action speed instead of an XP multiplier.
  • Limitless Elixir keeps its +20% speed bonuses but no longer changes XP output per action.

Save Compatibility

  • Existing characters keep the same displayed level and percentage toward their next level during automatic conversion.
  • Existing personal quests regenerate once so reward XP uses the new fixed-action model.
  • Leaderboards use cross-version snapshots so old and V106 saves remain comparable.

Database

Run supabase_v106_fixed_xp_curve.sql once before deploying V106. Keep all earlier migrations installed.

v105Ammo Crafting XP RebalanceSeptember 2026

Crafting

  • Basic Ammo now starts at exactly 150 Crafting XP per completion at Crafting Level 1 before temporary potion effects.
  • Removed the extra 10Γ— ammo-completion multiplier that was stacking with V103's already-buffed recipe XP values.
  • Higher ammo tiers remain on the game's time-balanced Crafting XP curve.
  • Ammo costs, outputs, craft times, unlock levels, damage, and mastery are unchanged.

Database

No new Supabase migration is required for v105. Keep migrations through v104 installed.

v104Targeted Boss Maps + GOLDEN TITLESeptember 2026

Boss Map Targeting

  • Boss maps are now tied to enemy weakness and your current combat style: Attack β†’ Titan's Map, Strength β†’ Reaper's Map, Sharpshooter β†’ Worldwyrm Map, and Mage β†’ Archon's Map.
  • The map roll only activates when you fight the enemy using its listed weakness style.
  • World map chances remain 0.01% / 0.05% / 0.10% / 0.20% / 0.35% / 0.50% and remain independent of normal loot.

GOLDEN TITLE

  • Added a globally unique GOLDEN TITLE to the Store. Only one player can hold it.
  • The first purchase costs 10,000 Gold; every successful takeover permanently raises the next price by 1,000 Gold.
  • A new buyer instantly replaces the previous holder.
  • The current holder's username glows gold in Clan UI and multiplayer Chat.
  • The developer sandbox account cannot purchase the title.

Database

Run supabase_v104_golden_title.sql once after migrations through v101.

v103Ammo XP Buff + Ascendant Rift Icon PassSeptember 2026

Crafting Balance

  • Buffed all Crafting ammunition recipes to 10Γ— XP.
  • Basic Ammo through Limit Break Ammo now award far more Crafting XP while keeping their material costs, output quantities, and unlock levels unchanged.

New Artwork

  • Added a dedicated icon for Ascendant Rift.
  • Added unique boss artwork for Rift Titan, Worldwyrm, Void Reaper, and Celestial Archon.
  • The new world and boss icons now appear anywhere the combat-world or enemy visuals are rendered in the game UI.

Database

No new Supabase migration is required for v103. Keep all migrations through v101 installed.

v102Ascendant Rift Bosses + Quest OverhaulSeptember 2026

Ascendant Rift

  • Added a map-gated Level 110+ boss world with Rift Titan, Worldwyrm, Void Reaper, and Celestial Archon.
  • Each boss attempt consumes its matching map when combat starts, and boss combat stops after one kill.
  • Normal worlds independently roll boss maps at 0.01% / 0.05% / 0.10% / 0.20% / 0.35% / 0.50%, preserving all existing loot chances.

Ascendant Tier

  • Added Ascendant Gemstone as a 1% boss-table drop.
  • Added new highest Attack, Strength, Sharpshooter, and Mage weapons plus Tier VI Ascendant skill tools.
  • Ascendant tools require Crafting Level 100, use 1 Ascendant Gemstone, and provide +30% speed.
  • Adamantite ore, bars, and armor are now visually red to match the tier.

Quest Overhaul

  • Players now receive 8 Daily and 5 Weekly skill-specific quests.
  • Each reset period includes 5 rerolls.
  • Objectives target the highest meaningful unlocked activity in the selected skill and name the exact item, recipe, or enemy.
  • Quest XP pays about 2Γ— the normal XP represented by the workload, plus 10k–20k Daily Gold or 50k–200k Weekly Gold.
  • Clan quests now state the exact objective instead of vague Gathering/Crafting/Combat wording.

Database

No new Supabase migration is required for v102. Keep all migrations through v101 installed.

v101Developer Isolation, Editable Listings + Next Unlockable QueueSeptember 2026

Developer Isolation

  • The server-authorized nolimitdev account is completely isolated from the live Player Market and cannot send items to other players.
  • Market restrictions are enforced server-side so older clients cannot bypass them.
  • nolimitdev is excluded from all-time leaderboard results.

Clan Isolation

  • nolimitdev cannot create/join clans, donate Gold, contribute quests/Clan Skills, claim clan rewards, or use Clan Vaults.
  • The migration removes any existing dev membership and safely transfers ownership when other members remain.

Editable Sell Listings

  • Normal players can edit an active sell listing's quantity and price without cancelling and recreating it.
  • Increasing quantity moves only the added items into escrow; decreasing quantity returns only the removed amount; price-only edits move no items.

Task Queue

  • Added Next Unlockable to the task queue.
  • The selected task keeps training its skill until the next higher-level repeatable activity unlocks, then switches to it automatically and continues persistently.
  • The mode is cloud-save compatible and works with offline queue progress.

Database

Run supabase_v101_dev_isolation_market_edit.sql once after the V100 Dev Tools migration.

v100Server-Verified Dev ToolsSeptember 2026

Dev Tools

  • Added a Dev Tools main-menu page available only to the server-authorized nolimitdev account.
  • Set any individual skillβ€”or all skillsβ€”to an exact Level 1–100 for testing.
  • Instantly add any stackable inventory material/item with a custom quantity.

Security

  • Developer access is bound to the existing nolimitdev Supabase auth UUID by the v100 migration.
  • Dev changes are performed by protected server RPCs; unhiding the menu in a browser does not grant permissions.

Database

Run supabase_v100_dev_tools.sql once after the nolimitdev account exists and has a cloud save.

v99Buy Offers, Offline Queues, Item Mail + Crafting QoLSeptember 2026

Store Balance

  • Gemstone Crusher now costs 1,000,000 Gold.

Crafting UI

  • Fixed required-item hover tooltips flashing while an active recipe updates.
  • Requirement rows only rebuild when counts change and wait until hover ends before replacing the hovered element.

Offline Task Queue

  • Queued gathering and production tasks continue during offline progress.
  • Offline time flows into the next queued task after a finite task finishes, while material limits and queue counts remain enforced.

Player Market β€” Buy Offers

  • Post a wanted item, quantity, and Gold-per-item offer with the full value reserved in escrow.
  • Other players can instantly sell any available quantity into the offer for guaranteed Gold.
  • Partial fills, cancellation refunds, and safe claimable buy-offer deliveries are supported.
  • My Orders combines sale proceeds, buy-offer deliveries, active buy offers, and active sell listings.

Player-to-Player Item Sending

  • Inventory items can be sent by entering another player's exact username and quantity.
  • Incoming transfers are stored safely in Item Mail until the recipient claims them.

Database

Run supabase_v99_buy_offers_item_mail.sql once in Supabase before deploying this build. The original Player Market SQL remains required for normal sell listings.

v98Tool Upgrade XP, Gemstone Crusher + Persistent Patch HistorySeptember 2026

Tool Upgrade XP

  • Every successful Tier II–V skill-tool upgrade now awards a large amount of Crafting XP.
  • XP scales with the gemstone/tool tier:
  • Tier II / Rough Gemstone: 10,000 Crafting XP
  • Tier III / Gemstone: 120,000 Crafting XP
  • Tier IV / Polished Gemstone: 300,000 Crafting XP
  • Tier V / Flawless Gemstone: 600,000 Crafting XP
  • The Crafting β†’ Tools cards show the XP reward before upgrading.

Gemstone Crusher Store Upgrade

  • Added the permanent Gemstone Crusher Store upgrade for 25,000 Gold.
  • Once unlocked, Rough Gemstone, Gemstone, Polished Gemstone, and Flawless Gemstone can be broken directly from Inventory.
  • Breaking a gemstone grants exactly the same Crafting XP as the matching tool-upgrade tier.
  • The Inventory quantity selector lets players break multiple gemstones at once.
  • Gem breaking is disabled at Crafting Level 100 so maxed players cannot accidentally destroy gemstones for zero XP.

Persistent Patch History

  • The website home page now contains a scrollable cumulative Patch History instead of replacing old notes with only the latest update.
  • Existing packaged patch notes from v77 onward are included in the history.
  • v98 adds PATCH_NOTES.md, which will remain cumulative in future releases.
  • Going forward, each release should append its notes to the history while keeping all older entries.

Compatibility

  • Built directly on v97.
  • Existing saves remain compatible; storeUpgrades defaults safely for older saves.
  • CLIENT_RELEASE_VERSION is now v98.

Database

No new Supabase SQL migration is required for v98.

v97Update v97September 2026

Live Quest Page

  • Account quest progress now updates live while the Quests tab is open.
  • Daily gathering, crafting, and combat quest counters update immediately when an action is credited.
  • Daily progress bars update without requiring a page/tab refresh.
  • Daily claim buttons enable immediately when their target is reached.
  • Weekly account quest counters, overall progress bar, and claim button update live as well.
  • Daily/weekly reset countdowns continue updating every second.
  • Quest page also performs a once-per-second sync pass while visible to catch resets or state changes.
  • Existing v96 saves remain compatible.
v96Source Tooltips, Alchemy Rebalance + Mastery MilestonesSeptember 2026

Requirement Source Tooltips

  • Hovering a required crafting/building/farming item now shows How to get it.
  • Tooltips automatically list relevant gathering skills and required levels.
  • Rare Hunting sources display their base drop chance.
  • Craftable materials show the skill, level, and recipe that creates them.
  • Monster drops show the enemy name, enemy level, and base drop chance.
  • Upgrade-gear requirements point back to the skill/recipe used to craft the required gear.

Alchemy Rebalance

  • All six Alchemy potion recipes now have a 60 second base completion time.
  • Alchemy receives a 1.30Γ— XP-rate multiplier, making its time-based leveling about 30% faster than the standard non-combat skill progression target.
  • Existing speed bonuses (tools, clan, potions, Mastery Speed, etc.) can still reduce the actual 60-second action time.

Mastery Milestones

  • Fishing, Hunting, Farming, Foraging, Mining, Woodcutting, Smithing, Crafting, Carpentry, and Alchemy mastery tasks now reward partial output bonuses every 1,000 completions.
  • 1,000 = +5%, 2,000 = +10%, 3,000 = +15%, 4,000 = +20%, 5,000 = +25%, 6,000 = +30%, 7,000 = +35%, 8,000 = +40%, 9,000 = +45%.
  • At 10,000 / 10,000, the task becomes mastered and jumps to +100% output (2Γ—).
  • For single-item actions, partial mastery bonuses use an equivalent chance to create one extra item, preserving the intended average bonus.
  • Milestone logs/popups announce each new 1,000-completion bonus.
  • Cooking mastery now follows the same 5%-per-1,000 progression for Auto-Cook chance, then jumps to 100% at 10,000.
  • Existing global Mastery Speed remains intact.

Compatibility

  • Built directly on v95.
  • Existing saves and mastery completion counts remain compatible.
  • CLIENT_RELEASE_VERSION is now v96.

Database

No new Supabase SQL migration is required for v96.

v95Early Crafting + Simplified Combat GearSeptember 2026

Crafting Unlock Changes

  • Flaxweave Hood now unlocks at Crafting Level 1.
  • Flaxweave Robe now unlocks at Crafting Level 1.
  • Tier II skill-tool upgrades now require Crafting Level 1 instead of Level 20.
  • Tier III–V skill-tool Crafting requirements remain unchanged.

Combat Gear Recipe Changes

Combat-gear recipes now use only their primary material, following a 4/6 pattern for each two-piece tier:

  • Flaxweave Hood: 4 Flax Fiber
  • Flaxweave Robe: 6 Flax Fiber
  • Silkweave Gloves: 4 Silk Thread
  • Silkweave Boots: 6 Silk Thread
  • Ballistic Visor: 4 Ballistic Weave
  • Ballistic Vest: 6 Ballistic Weave
  • Aetherglass Gloves: 4 Aetherglass Cores
  • Aetherglass Boots: 6 Aetherglass Cores

All previous board, bar, herb, and gemstone requirements were removed from these eight combat-gear recipes.

Compatibility

  • Built directly on v94.
  • v94 global Mastery Speed + Store Hide Owned remain intact.
  • CLIENT_RELEASE_VERSION is now v95 for the existing backup/recovery versioning behavior.

Database

No new Supabase SQL migration is required for v95.

v94Store Hide Owned + Global Mastery SpeedSeptember 2026

Store Hide Owned

  • Added a persistent Hide Owned switch to the Store.
  • Default is OFF for existing and new players.
  • When ON, permanently-owned skill tools and owned Store gear are removed from the Store list.
  • Starter supplies are hidden while the player currently owns at least one; they reappear when inventory reaches 0 or Hide Owned is disabled.
  • The v93 live Gold balance remains visible at the top of the Store.

Global Mastery Speed

  • Every fully completed mastery grants +0.1% speed to all skills.
  • 184 completed masteries = +18.4% maximum global skill speed.
  • The bonus is calculated directly from completed masteries, so no extra save field or migration is needed.
  • It applies to gathering action speed, production/recipe action speed, and the player's combat attack interval. This means Attack, Strength, Sharpshooter, Mage, Defense (Mixed XP), and Hitpoints progression also benefit through faster player attacks.
  • Enemy attack speed is not changed.
  • Mastery summary cards and Profile display the current global Mastery Speed bonus.

Compatibility

  • Built on v93.
  • v92 password recovery, v91 multiplayer chat, v90 non-combat masteries, v89 Fishing/Hunting masteries, v88 Auto-Cook controls, and v86 Cloud Backup & Recovery remain intact.
  • CLIENT_RELEASE_VERSION is now v94, so the existing v86 backup system can take its normal pre-release snapshot behavior.

Database

No new Supabase SQL migration is required for v94.

v93Store & Market Gold BalanceSeptember 2026

Changes

  • Added the player's current total Gold balance to the top of the Store window.
  • Added the player's current total Gold balance to the top of the Player Market window.
  • Gold displays refresh live while the windows are open, including after purchases and market gold claims.
  • Preserves v92 password recovery, v91 multiplayer chat, v90 mastery progression, and v86 Cloud Backup & Recovery.

Database

No new Supabase SQL migration is required for v93.

v92Password RecoverySeptember 2026

What changed

  • Added Forgot Password? to the signed-out account/login section.
  • Players can request a Supabase password reset email from inside No Limit Idle.
  • Recovery email requests use a generic response so the UI does not disclose whether an email is registered.
  • Supabase recovery links return to the current hosted game path.
  • A PASSWORD_RECOVERY auth event opens a dedicated Set a New Password modal.
  • Players must enter and confirm the new password before auth.updateUser({ password }) is called.
  • Cancelling the recovery screen signs the temporary recovery session out.
  • Password recovery does not modify the player's game_saves row or cloud backup history.
  • Landing-page patch notes updated to v92.

Supabase setup

No new SQL migration is required. Password reset uses Supabase Auth.

Make sure the deployed game URL is allowed in Supabase β†’ Authentication β†’ URL Configuration β†’ Redirect URLs. For the current production site this should include the game route, for example:

  • https://nolimitidle.netlify.app/game
  • If you also open the physical HTML path directly, allow https://nolimitidle.netlify.app/game.html as well.

Supabase must also be able to send Auth emails. For production-volume email delivery, configure SMTP in Supabase rather than relying on the low-volume default sender.

Existing migrations

Keep the existing v77/v80/v86/v91 migrations installed. v92 itself adds no database tables or RPCs.

v91Multiplayer ChatSeptember 2026

What changed

  • Bottom-right Chat button with persistent red unread badge.
  • Global Chat for all signed-in players.
  • Clan Chat restricted to the player's current clan.
  • Direct Messages with username search and recent conversations.
  • Server-side read state so unread counts follow the player's account.
  • Message length limit: 500 characters.
  • Lightweight anti-spam limit: up to 8 messages per 10 seconds.
  • Chat history is pruned after approximately 30 days.
  • Landing-page patch notes updated to v91.

Required Supabase migration

Run supabase_v91_multiplayer_chat.sql once in Supabase β†’ SQL Editor before deploying v91.

The chat tables are not directly writable/readable by browser clients. Authenticated players access chat through security-definer RPCs that validate Global, Clan, and DM visibility server-side.

Existing migrations

This update does not replace the earlier clan or cloud-backup migrations. Keep v77/v80/v86 installed.

v90All Non-Combat MasteriesSeptember 2026

Added

  • 10,000-completion mastery for every repeatable Farming, Foraging, Mining, Woodcutting, Smithing, Crafting, Carpentry board, and Alchemy task.
  • Mastered tasks permanently produce 2Γ— output from that exact activity or recipe.
  • Mastery summaries at the top of every mastery-enabled skill page.
  • Overall mastery tracker now includes the expanded mastery pool: 184 total masteries across all supported skills.

Unchanged

  • Fishing mastery remains 2Γ— fish at 10,000 catches.
  • Hunting mastery remains 2Γ— meat at 10,000 hunts.
  • Cooking mastery and stepped Auto-Cook chances remain unchanged.
  • One-time Carpentry projects and tool upgrades do not receive mastery tracks.

No Supabase SQL changes are required for v90.

v89Fishing & Hunting MasterySeptember 2026
  • Added individual Fishing mastery for all 6 fish.
  • Added individual Hunting mastery for all 8 animals.
  • Each mastery reaches completion at 10,000 successful Fishing/Hunting actions for that exact activity.
  • Once complete, that activity permanently produces 2Γ— its fish or meat output.
  • The mastery multiplier stacks with Carpentry gathering double-yield rolls.
  • Added per-activity mastery progress bars to Fishing and Hunting task cards.
  • Added skill-level mastery summaries to the top of Fishing, Hunting, and Cooking pages.
  • Added an overall Total Masteries Unlocked tracker: 28 possible (6 Fishing + 8 Hunting + 14 Cooking).
  • Added overall mastery count to Profile.
  • Existing Auto-Cook progression, Cooking XP, and Cooking Mastery remain unchanged.
  • Cloud Backup & Recovery remains active.
  • No new Supabase SQL is required.
v88Auto-Cook Toggle & Mastery Chance DisplaySeptember 2026
  • Added a persistent Auto-Cook ON/OFF toggle on the Cooking page.
  • Existing saves default to Auto-Cook ON so current behavior is preserved.
  • Turning Auto-Cook OFF keeps mastery progress but prevents Fishing, Hunting, and combat drops from converting to cooked food.
  • Fishing and Hunting activity cards now always show the Auto-Cook chance for their matching raw food, including 0%.
  • The cards also show current Cooking Mastery progress and whether Auto-Cook is ON or OFF.
  • Successful Auto-Cooks continue to grant Cooking XP and mastery progress.
  • No Supabase SQL changes are required for v88.
v87Auto-Cook Mastery & XPSeptember 2026

Changes

  • Successful Cooking Mastery Auto-Cooks now increase the matching recipe's mastery count.
  • Auto-Cooked items award the same Cooking XP as manually cooking those raw items.
  • Auto-Cooked rewards from Fishing, Hunting, and combat show Cooking XP and mastery gained.
  • Partial mastery chances from v85 remain unchanged.
  • v86 Cloud Backup & Recovery remains enabled; no new SQL migration is required.

Deployment

Deploy the full v87 folder/ZIP. If the v86 cloud backup migration has already been installed, no additional SQL is needed.

v86Cloud Backup & RecoverySeptember 2026

Required Supabase migration

Run supabase_v86_cloud_backup_recovery.sql once in Supabase β†’ SQL Editor before deploying v86.

What the backup system does

  • The live character remains in public.game_saves.
  • Historical snapshots are stored separately in public.game_save_backups.
  • A backup is created automatically before the first save from a new game release (v86, future v87, etc.).
  • A backup is also created before a save schema-version change.
  • While a player is active, the database creates a rolling backup at most once every 6 hours.
  • The latest 50 backups are retained per player.
  • Players can create a manual safety backup from Settings, limited to one every 10 minutes.
  • Browser clients cannot directly write, edit, delete, or restore backup rows.

Admin restore workflow

1. Find the player's UUID in Supabase β†’ Authentication β†’ Users.

2. In SQL Editor, list their backups:

select *
from public.admin_list_game_save_backups(
  'PLAYER-UUID-HERE'::uuid,
  50
);

3. Copy the backup id you want to restore and run:

select public.admin_restore_game_save_backup(
  'PLAYER-UUID-HERE'::uuid,
  'BACKUP-UUID-HERE'::uuid
);

Before a restore, the current live save is automatically preserved as a pre_restore backup. The restored save's internal offline-progress timestamp is reset to the restore time so an old backup cannot award unintended offline progress.

Important release rule

Every future release should update CLIENT_RELEASE_VERSION in game.html (for example v87). The first save on that release then automatically snapshots the previous release before overwriting it.

v85Textile, Ranged Gear & Cooking Mastery TiersSeptember 2026
  • Added Flax Fiber and Silk Thread to Foraging.
  • Added craftable cloth gear with Defense, Mage Power, and Mage Accuracy bonuses.
  • Added Ballistic Weave and Aetherglass Core to level-appropriate combat loot pools.
  • Added specialized Sharpshooter gear with damage, accuracy, Armor, and HP bonuses.
  • Added small ammo drops across combat worlds, with ammo quality scaling by enemy tier.
  • Cooking Mastery now grants partial Auto-Cook chances before 10,000 cooked: 5% at 1,000, 10% at 2,000, progressively higher milestones, and 100% at 10,000.
  • Auto-Cook chance applies to Fishing, Hunting, and combat food drops.
  • No SQL migration required.
v84Cooking Mastery & Auto-CookSeptember 2026
  • Every hunted meat and caught fish has its own Cooking Mastery counter.
  • Mastery unlocks at 10,000 manually cooked of that exact recipe.
  • Once mastered, future matching raw items from Fishing, Hunting, and combat loot automatically convert to cooked food.
  • Auto-Cook is instant and does not award extra Cooking XP; mastery is earned through manual cooking.
  • Cooking recipe cards show live mastery progress and mastered status.
  • Existing saves migrate safely with mastery starting at 0 for each recipe.
  • Landing page patch notes updated to v84.
  • No Supabase SQL changes required.
v83Gear Defense ScalingSeptember 2026
  • Equipped defensive gear now lowers enemy hit chance.
  • Higher Armor and HP gear also lower enemy Max Hit.
  • Gear Avoidance scales up to 30%.
  • Gear Max-Hit reduction scales up to 25%.
  • Only equipped gear counts.
  • Defense skill remains a separate defensive layer.
  • Combat displays both gear-based defensive bonuses live.
  • Landing page updated with v83 patch notes.
  • No Supabase migration required.
v82Update v82September 2026
  • Equipped gear no longer duplicates in the Equipable Gear inventory grid.
  • Legacy/unattributed kills removed from player kill tracking.
  • Wild Berries and Honeycomb show their healing values on Foraging.
  • Top bar compressed to one row.
  • Added Alchemist's Flask skill tool to Store; highest owned tier applies passively.
  • Combat shows an estimated remaining-food timer based on current healing reserves and expected enemy DPS.
  • Landing page updated with v82 patch notes.

No Supabase SQL changes are required for v82.

v81Update v81September 2026

Changes

  • Skill tools are passive: the highest owned tier automatically applies, with no stacking from lower tiers.
  • Removed Inventory & Gear β†’ Skill Tool Loadout.
  • Skill/production cards show effective reduced task time when a tool bonus is active.
  • Added Copper Helm, Gloves, Plate, Greaves, Boots, Sword, and Battleaxe to the Store for 1,000 gold each.
  • Farming yields 5 items per seed for Potatoes/Wheat/Carrots and 10 per seed for Blueberries/Golden Grain/Magic Beans.
  • Fixed personal Daily/Weekly quest reward claim persistence so each reward can only be collected once per reset period.
  • Added Early Access messaging and v81 patch notes to the landing page.

No new SQL migration is required beyond the existing v77/v80 migrations.

v80Quests, Potion Tracker & Reset ReworkSeptember 2026

Personal quests

  • Daily quests reset every day at 12:00 PM America/New_York.
  • Live countdown timer shows time until the next daily reset.
  • Daily quest difficulty and rewards continue to scale to the player.
  • Daily rewards now include both Gold and skill XP.
  • Daily XP is distributed across the relevant skill group.
  • New Weekly Account Challenge resets Sunday at 12:00 PM America/New_York.
  • Weekly challenge requires Gathering, Production, and Combat objectives and pays substantially more Gold + XP than daily quests.
  • Personal quest claims are marked claimed before reward delivery and force-saved to cloud immediately when signed in.

Clan quests

  • Clan Daily reset remains every day at 12:00 PM Eastern.
  • Clan Weekly reset is now Sunday at 12:00 PM Eastern.
  • Daily and Weekly Clan Quest cards show live reset countdowns.
  • Existing server-side clan quest claim records continue to enforce one personal claim per member per quest period.

Locked activities

  • Locked gathering/recipe activities now receive a large centered lock overlay with the required skill level.

Potions

  • New Potions button in the top bar.
  • Opens a tracker showing every active potion, its effect, and a live remaining-duration timer.

SQL

If v77 clan progression SQL is already installed, run:

  • supabase_v80_sunday_clan_weekly_reset.sql

For a fresh database setup, the included supabase_v77_clan_progression.sql has also been updated so its weekly quest function uses Sunday noon Eastern directly.

v79Live UI & Combat WorldsSeptember 2026
  • Click the running gathering or production card again to stop it.
  • Current page re-renders on level-up so new unlocks become clickable immediately.
  • Gathering and production cards show live owned counts.
  • Inventory icons show live quantities at the bottom.
  • Sharpshooter uses a firearm-themed custom icon.
  • Leaderboards use custom skill/enemy/UI artwork instead of emoji icons.
  • Combat regions are collapsible, named by region only, and have representative artwork.
  • Combat rules are hidden behind the hover/focus info button.
  • Main website stylesheet restored.
  • Mining/sword crop fixes restored and Adamantite Ore recolored red.
  • No SQL changes beyond the v77 migration already required.
v78Preview Startup FixSeptember 2026

Startup / preview reliability

  • Removed the blocking Supabase CDN script from the initial HTML load path.
  • Supabase now loads asynchronously after the game UI renders.
  • Preview and local environments no longer wait on the external Supabase library before showing the game.
  • Added an 8-second safety timeout so an unavailable Supabase CDN cannot hold up startup indefinitely.
  • If online auth initialization cannot start, cloud status falls back to Offline while the game remains usable.

Compatibility

  • Built directly on v77.
  • No gameplay progression or database-schema changes were introduced in this startup-only patch.
v77Update v77September 2026

Required Supabase migration

Run supabase_v77_clan_progression.sql once in Supabase β†’ SQL Editor before deploying v77 if you want Clan Skill Levels and scaled/noon-reset clan quests.

The game gracefully falls back to the older clan quest RPC if the migration is not installed, but Clan Skill XP will remain pending until the migration is available.

Main changes

  • Personal daily quests now scale to the player's relevant skill/combat levels and reset at 12:00 PM Eastern.
  • Clan daily/weekly quests scale to the clan level. Daily resets at noon Eastern; weekly resets Monday at noon Eastern.
  • Shared Clan Skill Levels gain 5% (1/20) of every member's earned skill XP.
  • Gun crafting is now a long-form upgrade chain similar to magic weapons, using thousands of materials and consuming the previous gun.
  • Attack sword tiers now consume the previous sword tier.
  • Task Stats gathering crash fixed.
  • Item Artwork Library hidden from the Inventory & Gear page.

The current cumulative archive covers v77 through v126. Future releases will append new notes without deleting older versions.

Shared progression

Build a real clan with your friends.

Create a clan, share an invite code, combine quest progress, use a shared clan vault, and talk with other players through Global, Clan, and Direct Message chat.

πŸ‘₯

Up to 50 Members

Invite friends using a shared clan join code and see everyone in the same online roster.

πŸ”

Shared Vault

Deposit and withdraw eligible high-value items through the clan’s shared online storage.

πŸ“…

Clan Quests

Daily and weekly quest progress combines contributions from every clan member.

πŸ’¬

Player Chat

Talk in Global Chat, keep clan conversations private, or message individual players directly.

Ready to start?

Create your account, train your first skill, and start building your character.

β–Ά Enter the Game