Legal

Privacy

Last updated: September 6, 2026.

No Limit Idle uses Supabase to provide account authentication, cloud game saves, shared multiplayer clan features, player chat, and related online services.

Information used by the game

Why this information is used

It is used to authenticate players, save progress, synchronize progress across supported devices, prevent players from accessing other players’ saves, provide multiplayer clan features, and deliver player-to-player chat.

Passwords

The game does not store account passwords inside the game save. Password authentication is handled by Supabase Auth.

Chat history

Recent chat messages are stored online so Global, Clan, and Direct Message conversations can work across sessions. The current chat system is designed to prune messages older than approximately 30 days.

Game saves

Gameplay progress is cloud-save only for signed-in accounts. The game also supports protected server-side save-history snapshots for recovery when the backup migration is installed.

Third-party infrastructure

Online account and database services are provided through Supabase. Their own privacy and security practices may also apply to data processed by their infrastructure.

Contact

Before public launch, replace this paragraph with your preferred support or privacy contact address.