Privacy
Last updated: September 6, 2026.
No Limit Idle uses Supabase to provide account authentication, cloud game saves, shared multiplayer clan features, player chat, and related online services.
Information used by the game
- Account information such as email address, user ID, and username.
- Game progress, inventory, skills, equipment, quests, and related save data.
- Clan membership, clan quest progress, and shared clan-vault transactions.
- Global, Clan, and Direct Message chat content, chat timestamps, and unread/read state.
Why this information is used
It is used to authenticate players, save progress, synchronize progress across supported devices, prevent players from accessing other players’ saves, provide multiplayer clan features, and deliver player-to-player chat.
Passwords
The game does not store account passwords inside the game save. Password authentication is handled by Supabase Auth.
Chat history
Recent chat messages are stored online so Global, Clan, and Direct Message conversations can work across sessions. The current chat system is designed to prune messages older than approximately 30 days.
Game saves
Gameplay progress is cloud-save only for signed-in accounts. The game also supports protected server-side save-history snapshots for recovery when the backup migration is installed.
Third-party infrastructure
Online account and database services are provided through Supabase. Their own privacy and security practices may also apply to data processed by their infrastructure.
Contact
Before public launch, replace this paragraph with your preferred support or privacy contact address.